Footium Bi-Weekly Update
Playtest Italy Deepdive
Dive into the heart of the action, find out what's new, what's improved, and most importantly, how your feedback has shaped the next playtest - we listened last season and your feedback has been invaluable, and we've made adjustments to enhance the experience which you can read more about in the article below, but here is a snippet into how valuable your feedback as been so far!
Balancing the Core Gameplay Economy ⚖️
Variance ⚽
In the gaming world, the terms “variance” and “rating” might seem ambiguous, but for us at Footium, they are parts of what we term the “gameplay economy.” From your invaluable feedback during the last playtest, one message came across loud and clear: the impact of variance and ratings didn’t pack the punch you were expecting.
We found that the gameplay economy was implemented into the last Playtest how we wanted it. However, the feedback propelled us to delve deeper and we identified elements causing the gameplay economy to behave in ways we hadn’t anticipated. This underscores the significance of playtests — when we have a community as passionate as ours, every feedback — every nuance — gets us closer to perfecting Footium.
Rest assured, the bug identified within the gameplay economy has been addressed. Come next playtest, the over-variance that some of you experienced should be a thing of the past. But this isn’t the end; we implore you to keep testing, keep sharing, and be as detailed as possible in your feedback in Playtest Italy. While we have honed in on the variance, we want to ensure that it feels right for you. Remember, our game economy is something that we have complete control of and can change very easily, to seek that sweet spot level for optimal gameplay so do not worry.
Condition 🏃
As previously mentioned there was a bug with condition in the last Playtest which was leading to it resetting. We’ve addressed the condition reset bug, and it was fixed towards the end of the previous playtest, so you will be able to see those inactive managers getting punished throughout the season! With there being 2 games for your team in a 24 hour period in Playtest Italy, condition regeneration will be 2x faster so keep an eye out for that as well!
For those astute managers who’ve strategised, traded effectively, and ensured their squads are in top form: your efforts won’t be in vain. The upcoming playtest should be a testament to the difference quality management makes. Your top-tier squad, optimised for fitness and skill, should now truly shine on the pitch.
Get more pitch-side insights on:
👑 Appoint your Captain & witness their field prowess
🦵 Set pieces have been refined for a true footballing experience
🎟 Dive into the Prize Page & target those unique incentives
🚀 A look into what's next
...and there's much more!
📣 Playtest Key Details Reminder:
This playtest will be different to any test we have done before as we aim for quicker tests and feedback loops. There will be 2 days of trading before matches begin. There will then be 5.5 days of two games a day of action!
The fixture scheduling has once again set by your preferred times stated in the form however with there being 2 games a day, your second fixture will always be 12 hours after your main game of the day. For example, if you are playing at 3pm UK Time, your other game of the day will be at 3am UK Time.
Testers: 180 Clubs (first come first served on September 4th)
Length: 7 days (2 days of pre-season for trades, 5.5 days of games)
Format: We are running it for half a normal-season (11 games per club, 2 games per day)
Divisions: 4 Divisions, 12 Clubs per league
All roads lead to Rome... 👀
Keep your notifications on as we are nearing the end of the roadmap to Playtest Italy going live!